![]() Will enemies and their affixes be a straight copy of D3? Will there be lasers and poison pools on every enemy type and in every part of the world? Hopefully they will address this and make more understated and enemy enhancing affixes that don’t feel out of place. Will dungeons be more than just linear halls? Hopefully they have a variety of linear ones, medium sized ones, and bigger more maze like ones reminiscent of D1 and D2. Hopefully D4 can follow suit and improve upon this. Is itemization going to be engaging and build promoting, or just boring dps stat blobs? D2 makes each item slot feel special and purposeful, as well as provide deep enough mechanics to make differing affixes matter. Now I want to see if they can quell my remaining concerns. Well I mean I am sure I will disagree with the inventory system and wish it was more like D2 inventory tetris, but that is what it is. ![]() With that said, I understand you want to see more functionality aspects and I agree, I hope next update provides more.Īt this point I have no real worries about the environment, art, presentation. I really liked this update and appreciate the hard work and communication.
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